Wednesday, May 18, 2011

Video Editing Courses at Lynda.com

Hi, everyone! I'm still in the process of putting up my video editing tutorial website. So in the meantime, if you're interested in learning all about video editing, you can check out lynda.com. They've got a very comprehensive list of training courses on video editing, from beginner to advanced levels.

Some of the courses they offer are:
  • After Effects CS5 Essential Training
  • Final Cut Pro 7 Essential Training
  • Premiere Pro CS5 Essential Training
  • iMovie '11 Essential Training
  • Motion 4 Essential Training

Visit lynda.com to find out more. And you can also get a 7-day trial so that you can access all of their 1000+ training courses for an entire week for FREE.

Wednesday, May 11, 2011

How to Change the Size of a Movie Clip Using ActionScript 3 - Assigning AS3 instance names and modifying some AS3 movie clip properties

by Alberto Medalla
Lecturer, Ateneo de Manila University

In this lesson, I'm going to discuss the concept of instance names and how they are needed in ActionScript in order to control display objects (objects that can be seen on the stage). Let's say that you've got a display object on the stage (such as an instance of a movie clip symbol that you created), how can you use ActionScript 3 in order to make that object change in size? By the end of this lesson, that is something that you should already be able to do.

Let's begin.

I've mentioned that we can control display objects using ActionScript. Think of ActionScript as the language that we use so that we can "communicate" with these objects and tell them what to do (e.g. change color, change size, change location, become clickable, etc...). We refer to each individual display object on the stage as an instance - it can be a button, a movie clip or a text field. In order to be able to "communicate" with these instances, we must give them names.

When we communicate with real people, we address them by name - "Hey, John. Can you send me that document from our previous meeting?" In ActionScript, to communicate with these instances on the stage, we must address them by their names as well. These names are referred to as instance names.

NOTE: Instances of graphic symbols and static text fields cannot be used with ActionScript, because they cannot be given instance names. But instances of movie clips and buttons, as well as text fields that are of the dynamic, input and all TLF types can be given instance names.

In the following exercise, you will learn how to assign instance names to display objects.

HOW TO GIVE OBJECTS INSTANCE NAMES
1. Create a new Flash ActionScript 3 document.

2. Draw a circle on the stage.

3. Convert this circle into a movie clip symbol. You must convert the shape into a movie clip or button symbol in order to be able to give it an instance name.


NOTE: The symbol name (the one you type in the Convert to Symbol dialog box) is NOT the same as the instance name.

4. Make sure that the circle is selected, then go to the Properties Inspector.

NOTE: When selecting instances of symbols on the stage, do NOT double-click them. Double-clicking will open up symbol-editing mode. To select an instance, just click on it once using the selection tool (the black arrow).

5. Then in the properties inspector, you will see an input field for the instance name. Type circle1_mc inside the input field.


You've now given the currently selected instance the name circle1_mc. The same step is followed if you wish to give buttons or text fields instance names as well.

6. Add another instance of the circle symbol by dragging it from the library down to the stage.


7. Make sure that this second instance is selected, then go to the Properties Inspector and give it the name circle2_mc.

You now have 2 movie clip instances on the stage, each one with a unique instance name.

And this concludes the first exercise of this lesson.

++++++

Instance names are author defined, meaning you decide what names to give them. But there are still some rules that you need to follow. Let's take a look at those rules.

RULES TO FOLLOW WHEN GIVING INSTANCE NAMES
  1. Instance names must be unique. No instances within the same scope should have the same name.
  2. The characters in an instance name can only be made up of: letters, numerical characters, underscores (_), and dollar signs ($). No other characters can be used.
  3. The first character in an instance name can only be: a letter, an underscore (_), or a dollar sign ($). You CANNOT start an instance name with a numerical character.
  4. Instance names are case-sensitive. John is different from john.

Make sure you follow these rules to help avoid some errors.

++++++

MODIFYING PROPERTIES OF AN INSTANCE
Now that the instances have names, you will be able to target them using ActionScript. In this exercise, you will add some ActionScript code that will modify some of the properties of the instances on the stage. You will modify the size using the scaleX and scaleY ActionScript 3 properties. You'll also modify the opacity using the alpha property.

1. Create a new layer for the ActionScript code. You can name this one Actions, but it's not required.


2. Make sure that frame 1 of the Actions layer is selected, then launch the Actions Panel by choosing Window > Actions from the main menu.


3. In the Script Pane of the Actions Panel, type in the following lines of code:

circle1_mc.scaleX = 2;
circle1_mc.scaleY = 2;

These lines of code will scale up the circle1_mc instance to 2 times its original size (or 200%). The scaleX property controls the horizontal scaling, while the scaleY property controls the vertical scaling.

4. Then add one more line below the first 2 lines of code:

circle2_mc.alpha = .5;

This reduces the alpha property value of circle2_mc to .5. The alpha property controls the opacity. A value of .5 brings the opacity down to 50%. You can assign a value from 0 to 1 for the alpha property. The object becomes less visible as the value approaches 0.

5. Test the movie by pressing ctrl + enter (pc) or cmd + return (mac) on your keyboard. You should see that the circle1_mc instance is now larger, and the circle2_mc instance is lighter.

What are properties?
In the exercise above, you modified some properties of movie clip instances. Think of properties as characteristics that describe instances (e.g. size, color, rotation).

Some properties of MovieClip instances are:
  • scaleX - scales the instance horizontally by a specified number
  • scaleY - scales the instance vertically by a specified number
  • x - controls the x coordinate of the instance
  • y - controls the y coordinate of the instance
  • rotation - rotates the instance to the angle specified
  • width - adjusts the width of the instance
  • height - adjusts the height of the instance
  • alpha - adjusts the opacity level of the instance

To access a property, add a dot to the end of the instance name followed by the property name. Then use the equals sign to assign a property value.

Syntax:
instanceName.property = value;

*This is referred to as dot syntax, because it uses dots.

Examples:
circle1_mc.x = 50;
circle1_mc.rotation = 45;
circle2_mc.scaleY = .5;

*Each statement is ended with a semi-colon.

In summation, instance names allow us to target the instances on our stage so that we can control them using ActionScript 3. Each instance name must be unique in order to differentiate the instances from each other, therefore allowing us to target each instance individually. Once an instance has a name, it's properties can be accessed using dot syntax, and can be modified by assigning new values to these properties.

And that concludes this basic tutorial on how to assign instance names in order to control instances using ActionScript 3. I hope you learned something useful. To support this site and expand your knowledge further, sign-up for 10 days of free unlimited access to Lynda.com. This gives you full access to thousands of training videos in the Lynda.com library.

Monday, May 9, 2011

3ds Max 2011 Video Tutorials for Beginners

3ds Max 2011 is a powerful, integrated 3D modeling, animation, rendering, and compositing tool. It's widely used in diverse industries such as architecture, industrial design, motion pictures, gaming, and virtual reality. If you're interested in learning how to use this powerful application, here are some 3ds Max 2011 video tutorials for beginners from 3ds Max 2011 Essential Training from Lynda.com. Topics covered in this course include creating motion graphics, shading objects with materials and maps, setting up camera and scene layout, lighting basic scenes, animating particle systems, and more.

Using Adobe Bridge CS5 and Customizing the Photoshop CS5 Workspace | Video Tutorials

Here are some video tutorials on using Adobe Bridge CS5 to organize images and how to customize the Photoshop CS5 workspace. These Photoshop CS5 video tutorials are from the Adobe Photoshop CS5 Pro User Skill Sets Training Course by the VTC Online University. Click on the movie links below to watch the videos.

The rest of the training course focuses on more advanced Photoshop CS5 tutorials on topics such as using Photoshop CS5 for print and web layouts, painting techniques, the pen tool, and creating special effects. You can access the rest of the training course by signing up for a VTC Online University membership.

About the Course


Course: Adobe Photoshop CS5 Pro User Skill Sets
Author: Geoff Blake
Release Date: 2011-02-03
Duration: 8 hrs

Course Description


Ready to take your Photoshop skills to the next level? Dive in with award-winning software trainer, artist, and designer Geoff Blake, and learn how to take your Photoshop skills to the max. First, you'll see how to sort and organize your images in Bridge and how to customize Photoshop to suit your needs. Then, Geoff will show you how to use Photoshop for both print design and web design, using a step-by-step approach to creating sleek, contemporary layouts. Next, you will master Photoshop's Pen tool and put your new-found skills to use when you learn how to make accurate selections and work along with InDesign. Finally, you'll discover techniques for creating eye-popping special effects and how to output your work in both the print and web environments. To begin learning today, simply click on the movie links.

About the VTC Online University


The VTC Online University is one of the world's leading software training sites. They have been providing top-quality online training since 1999. Their company offers over 900 video training courses on various topics including animation & 3D, game design & development, graphics & page layout, multimedia & video, networking & security, programming, business applications, and more.

Course Topics


Overview

Organizing Images with Adobe Bridge
A Look at Mini Bridge
Touring the Mini Bridge Interface
Previewing in Mini Bridge
Mini Bridge View Options
Navigating with Mini Bridge
Touring the Adobe Bridge Interface
Previewing Images
Image Metadata
Keywords & Keyword Searches
Filtering Your Images
Creating Folders & Moving Images
Collections & Smart Collections

Customizing Photoshop
Review: Workspaces
Customizing Keyboard Shortcuts
Customizing Photoshop Menus

If you would like to have access to the rest of the videos, sign up for a VTC Online University membership today! For $30, you'll get one month access to ALL of their training courses. That's over 900 video training courses! No long-term commitment required.

Using Photoshop for Print Layout
Getting Ready for Layout
Setting Photoshops Unit of Measurement
Creating & Managing Guides
Using the Grid & Snapping
Creating the Disc Template
A Trick for Setting Up Guides
Finishing the Template
Inserting Design Elements
Photoshop Typography Options
Typography & Layer Styles
Applying a Saved Style
Illustrator Smart Objects pt. 1
Illustrator Smart Objects pt. 2
Finishing Up the Layout


Using Photoshop for Web Layout
Setting Up a Web Layout File
Inserting the Design Elements
Building a Web Menu
Finishing Off the Layout

Photoshop Painting Techniques
Setting Up Layers for Painting
Using Photoshops Brush Tool
Paint Brush Tool Techniques
Painting with Multiple Colors
Sampling with the Eyedropper Tool
Mixing Colors in the Color Panel
Saving Color Swatches
Mixing with Photoshops Color Picker
Saving & Loading Swatches pt. 1
Saving & Loading Swatches pt. 2
Introducing Gradients
Using the Gradient Editor
Applying a Gradient to the Artwork
Using the Eraser Tool
Creating Custom Brushes


Photoshop Pen Tool Mastery
Understanding Paths & the Pen Tool
Creating Straight Path Segments
Creating Curved Path Segments pt. 1
Creating Curved Path Segments pt. 2
Creating Combination Paths pt. 1
Creating Combination Paths pt. 2
Continuing Paths & Adding Anchors
Manipulating Paths & Anchor Points
Using Paths To Create Selection pt. 1
Using Paths To Create Selection pt. 2
Clipping Paths for InDesign pt. 1
Clipping Paths for InDesign pt. 2


Creating Special Effects
Invert Posterize & Threshold
Creating Black & White Images pt. 1
Creating Black & White Images pt. 2
Creating Black & White Images pt. 3
Creating Duotone Effects pt. 1
Creating Duotone Effects pt. 2
Creating Glow Effects pt. 1
Creating Glow Effects pt. 2
Creating Glow Effects pt. 3
Creating Glow Effects pt. 4
Creating Chiseled Ice pt. 1
Creating Chiseled Ice pt. 2
Creating Chiseled Ice pt. 3
Creating Chiseled Ice pt. 4


Using Photoshop for Print Design
Photoshop Print Workflow pt. 1
Photoshop Print Workflow pt. 2
Photoshop Print Workflow pt.3
Layer Comps with InDesign pt. 1
Layer Comps with InDesign pt. 2


Using Photoshop for Web Design
Understanding Web File Formats
Using the Save For Web & Devices Dialog
Setting JPEG Optimization
Setting GIF Optimization
Setting PNG Optimization
Smart Objects with Dreamweaver pt. 1
Smart Objects with Dreamweaver pt. 2
Creating Web 2.0 Style Buttons pt. 1
Creating Web 2.0 Style Buttons pt. 2
Using Photoshop & Flash Together



Are you ready to watch the entire Adobe Photoshop CS5 Pro User Skill Sets Training Course by the VTC Online University?

Wednesday, April 27, 2011

CINEMA 4D R12 Training Video Tutorials for Beginners

Here are some CINEMA 4D R12 training video tutorials for beginners from the CINEMA 4D R12 Essential Training Course from Lynda.com. In this training course, you will learn the key foundational concepts, such as polygons, textures, and rays, that are crucial to understanding exactly how this 3D application functions. Other topics include: applying materials and texturing, creating and manipulating light sources, animating in the timeline with keyframes, controlling camera movement, texturing with BodyPaint, and creating particle systems.


CINEMA 4D R12
CINEMA 4D R12 Essential Training by

START LEARNING TODAY


Cinema 4D R12 Essential Training - Welcome


Understanding the CINEMA 4D workflow - Cinema 4D R12 Training Video Tutorials for Beginners


Clarifying the differences between 2D and 3D - Cinema 4D R12 Training Video Tutorials for Beginners


Selecting and transforming points on a spline - Cinema 4D R12 Training Video Tutorials for Beginners


Modeling with the Knife tool - Cinema 4D R12 Training Video Tutorials for Beginners


Deforming Objects: The Spline Wrap - Cinema 4D R12 Training Video Tutorials for Beginners


Using the Compositing tag - Cinema 4D R12 Training Video Tutorials for Beginners


Using the Tracer object to create paths - Cinema 4D R12 Training Video Tutorials for Beginners


Creating movement with motors - Cinema 4D R12 Training Video Tutorials for Beginners


Controlling parameters with the Range Mapper node - Cinema 4D R12 Training Video Tutorials for Beginners


Creating particles with the Emitter object - Cinema 4D R12 Training Video Tutorials for Beginners

START LEARNING TODAY!
or

Course Information

Training Provider: Lynda.com
Title: CINEMA 4D R12 Essential Training
Author: Rob Garrot
Duration: 10hrs 1min
Date of release: 14 December 2010

Chapter 1. Getting Started
Understanding the CINEMA 4D workflow
Clarifying the differences between 2D and 3D
Understanding how 3D software works
Navigating the viewports
Navigating using a three-button mouse and keyboard shortcuts
Touring the interface
Configuring project settings
Setting application preferences

Chapter 2. Creating and Understanding Objects: Hierarchical Relationships
Exploring the importance of object hierarchy
Creating, selecting, and transforming objects
Understanding object categories: Comparing active and passive objects
Comparing object types
Using the Attribute Manager to modify object attributes
Creating a basic model with primitive and null objects

Chapter 3. Working with Splines
Creating and working with splines
Selecting and transforming points on a spline
Modeling with splines: Sweep NURBS
Modeling with splines: Lathe NURBS
Modeling with splines: Extrude NURBS
Extruding and organizing paths from Adobe Illustrator

Chapter 4. Polygonal Modeling Tools
Understanding the basic components of 3D objects: Points, edges, and polygons
Modeling with the Knife tool
Modeling with the Extrude tool
Modeling with the Extrude Inner tool
Closing and connecting geometry with the Create Polygon and Bridge tools
Organic modeling: Creating a HyperNURBS object
Organic modeling: Setting up a scene and reference images
Organic modeling: Creating a simple model
Organic modeling: Adding the finishing touches

Chapter 5. Using Deformers to Modify Objects
Working with deformers
Deforming objects: The Wind Deformer
Deforming objects: The Wrap Deformer
Deforming objects: The Spline Wrap

Chapter 6. Materials and Texturing
Understanding material channels
Applying materials: Projection methods
Creating materials: Reflective surfaces / shiny surfaces
Creating materials: Rough surfaces / bumpy surfaces
Creating materials: Transparent surfaces
Using alpha channels to create a label
Using selection tags to apply materials to part of an object
Texturing type using multiple materials

Chapter 7. Lights
Understanding how lights work in the 3D world
Adjusting falloff to limit how light affects objects
Understanding light types
Creating and manipulating shadows
Creating light rays with visible light
Creating a simple three-point light setup

Chapter 8. Keyframes and Animation
Understanding keyframe animation
Animating in the Timeline
Controlling what happens in between keyframes using the F-Curve Manager
Copying keyframes to create an animated pause
F-curve exercise: Bouncing a ball down stairs

Chapter 9. Camera Movement and Control
Understanding the differences between the Editor Camera and a camera object
Exploring field of view and aspect ratio
Explaining parallax in camera movement
Creating a dynamic camera movement
Refining and previewing a camera movement

Chapter 10. Rendering
Understanding the render engine
Exploring render settings
Rendering: Still images vs. animation
Setting up multi-pass rendering for still images
Batch-rendering multiple files

Chapter 11. 3D Animation Workflow: Compositing in After Effects
Understanding the 3D animation workflow
Using the Compositing tag
Using the External Compositing tag
Setting up a multi-pass render
Importing elements into After Effects
Manipulating 3D renders in After Effects
Fine-tuning a composition in After Effects

Chapter 12. A Very Quick Introduction to MoGraph
Explaining MoGraph
Using the Cloner object
Modifying cloners with Effector objects
Creating animation with the Fracture object
Creating abstract shapes with the MoSpline object
Using the Tracer object to create paths
Creating realistic movement with MoDynamics

Chapter 13. Texturing with BodyPaint
Understanding BodyPaint
Using the Paint Setup Wizard
Understanding material channels
Painting on a texture with brushes
Creating layers with projection painting

Chapter 14. Dynamics
Understanding the dynamics engine
Exploring the difference between soft bodies and rigid bodies
Using connectors to create relationships between objects
Creating movement with motors
Creating bouncing motion with springs
Attracting objects with forces

Chapter 15. XPresso
Introducing XPresso
Creating a data slider to control XPresso data
Controlling parameters with the Range Mapper node
Controlling multiple lights with a single slider

Chapter 16. Particles
Explaining basic particles and thinking particles
Creating particles with the Emitter object
Controlling particles with basic forces
Creating a liquid effect using Particles and Metaballs
About Lynda.com
Lynda.com is an online video training provider with over 1000 courses covering a wide array of topics - 3D, video, business, the web, graphic design, programming, animation, photography, and more. They produce top quality video tutorials with the best industry experts as your instructors. With a subscription, you can log-in at any time, and learn at your own pace. New courses are added each week, and you will receive a certificate of completion for each course that you finish.

Start learning today!
If you enjoyed the sample videos above and want to access the entire CINEMA 4D R12 Essential Training course, you can sign up for a lynda.com membership. Your membership will allow you to access not only this course, but also the entire lynda.com library for as low as $25 for 1-month. Their training library has over 1000 courses with 50,000+ video tutorials. No long-term commitment required. You can cancel your membership at any time.



Not yet convinced? Try a FREE 7-day trial.
As a special promotion, visitors of this site can get a FREE 7-day trial to lynda.com. This free trial gives you access to their entire training library of over 1000 courses.

To watch the complete set of these CINEMA 4D R12 training video tutorials for beginners, become a lynda.com member today. Your membership gives you access to this entire course as well as their entire library of over 1000 courses.

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How to write an effective resume | Video Tutorials

In Creating an Effective Resume by Lynda.com, you will receive step-by-step guidance on how to write an effective resume that will highlight your accomplishments and specifically target a potential employer's needs. Topics covered in these video tutorials include: choosing the best layout, identifying and incorporating essential keywords, showcasing achievements and job duties using P.A.R. statements, and compiling references, cover letters, and thank-you notes to name a few. Continue reading to find out more about this excellent course.

Thursday, April 7, 2011

NewTek LightWave 10 Video Tutorials

NewTek LightWave 3D is an industry standard in creating 3D graphics for television, film, and print. If you'd like to learn how to use version 10, scroll down to view 3 chapters worth of free video tutorials. Just click on the movie links to launch the videos. These tutorials are from the NewTek LightWave 10 training course from VTC Online University. In version 10 you will find new production tools such as the Viewport Preview Renderer (VPR), Linear Color Space, Data Interchange Enhancements, real-time Anaglyph Stereoscopic preview, and more. In this course, author and professional animator Dwayne Ferguson (Mutant League TV series) will help you learn to utilize this program to your own advantage.

Course: NewTek LightWave 10
Author: Dwayne Ferguson
Release Date: 06 April 2011
Duration: 7.5 hrs / 93 tutorials

Introduction

New in Lightwave 10
Mac and PC Commands
The Hub
Content Structure
Keyboard Shortcuts

Modeler

3D Navigation
Interface
Tabs
Viewports
Options
Modes
Symmetry
The Grid
Layers

Layout

Interface
Views and Options
Items Tab
Modify Tab
Setup Tab
Utilities Tab
Render Tab
View Tab
Modeler Tools
Viper and VPR
Schematic View

If you would like to have access to the rest of the videos, sign up for a VTC Online University membership today! For $30, you'll get one month access to ALL of their training courses. That's over 900 video training titles! No long-term commitment required.

Project: Spaceport Logo

Project Overview
Concept Art
Create Text
Surface and Bevel
Create Planet and Moon
Point Model a Sign
Booleans
Cel-Shading
Layers
Backdrop
Rendering Basics

Project: Ancient Fountain

Project Overview
Illustrator Profile
Import and Lathe
Surface Properties pt. 1
Surface Properties pt. 2
Bump and Procedurals
Gradients
Environments
UV Maps
Surfacing
Node Editor
Fiber FX Grass pt. 1
Fiber FX Grass pt. 2
Camera Setup
Lights
Render

Project: Cartoon Puppy

Project Overview
Reference Images
Modeling pt. 1
Modeling pt. 2
Modeling pt. 3
Modeling pt. 4
Modeling pt. 5
Hands
Mouth
Facial Features
Morph Maps
Skelegons pt. 1
Skelegons pt. 2
Vertex Paint pt. 1
Vertex Paint pt. 2
Weight Maps
Work with Bones
Posing
Post Production pt. 1
Post Production pt. 2

Project: Steampunk Blimp

Project Overview
Timeline
Keyframes
Ship Animation
Cameras
Dope Sheet
Graph Editor
Scene Editor
Package Scene
Environment
Shadows
Lens Flares
Hypervoxels pt. 1
Hypervoxels pt. 2
Hypervoxels pt. 3
Render Preview
Saving Animation
Saving RLA
Stereoscopic 3D

Friday, April 1, 2011

Wavelab 7 Essentials | Video Tutorials

Steinberg Wavelab 7 is a professionally featured audio editor and mastering suite that also includes the option to create podcasts. If you're interested in learning how to use Wavelab 7, check out the free Wavelab 7 essentials video tutorials below. These videos are from the Steinberg WaveLab 7 training course from VTC.com. Aimed at new and experienced users, this course walks you through the program requirements while looking at the user interface and its many new features including the Switcher, Workspaces, Master Section Effects, and Tool Windows. If you're ready to get started, click on the free movie links below.

Course: Steinberg WaveLab 7 Essentials
Author: Mark Struthers
Release Date: 2011-03-01
Duration: 8 hrs / 84 tutorials

Introduction

Introduction
What is WaveLab?
New Features
Requirements & Installation
WaveLab Help pt. 1
WaveLab Help pt. 2

Overview

Interface Overview pt. 1
Interface Overview pt. 2
Panels/Tabs/Docks/Windows
Status Bar
Transport Controls

Getting Started

Tool Windows
Command Bars
New Audio Document
Opening Existing Audio
Creation by Clicking
Context Menus
Customizing Commands
Switcher Window
Workspaces

If you would like to have access to the rest of the videos, sign up for a VTC Online University membership today! For $30, you'll get one month access to ALL of their training courses. That's over 900 video training titles! No long-term commitment required.

Adjustments

Easy Fades
Silences
Slide Adjustments
Tab Groups
Value Editing

Using the Meters

Overview
VU Meters
VU Pan Meter
Phasescope
Spectrascope
Spectrometer pt. 1
Spectrometer pt. 2
Oscilloscope & Wavescope
Bit Meter
Assessing a Final Mix

Off-Line Processing

Adjusting Level
Normalizing
Pitch Correction
Time Stretching
Pitch Bend
Effect Morphing
Loudness Normalizing pt. 1
Loudness Normalizing pt. 2
Loop Tweaking
Pan Normalizing
Pitch Quantizing
Presets

Using Effects

Overview
Single Band Compression
Multiband Compression
Limiter & Maximizer
Room Works
Delays
Studio Equalization
De-Esser
Sonnox Plug-Ins
Third Party Effects

Master Section

Overview
Settings
Master Effects
Dithering
Render

Using Markers

Markers & Their Uses
Generic & Temporary Markers
Adding/Moving/Removing Markers
Defining Sections & Loop Markers
Error Correction Markers

Batch Processing

Overview & File Browser
Batch Processor Details
Monopass/Multipass/Metapass Overview
Trim Resize & Fade
Normalizing & Leveling

Analysis & Correction

Correcting Errors
Global Analysis
Comparing Audio Files
Loudness Distribution
3D Frequency Analysis

Basic Audio CD

Red Book Specifications
Assembling Tracks
Editing & Adjusting
Checking/Editing/Creating
Convert to Montage
Authoring Data Discs

Audio Montage

Overview
Editing & Arranging
Tools/Tabs/Functions
Creative Effects
Mixing Down

Podcasts

Recording
Workspace Initial Setup
Adding Information
FTP

To view the complete set of these Wavelab 7 essential video tutorials, sign up for a VTC Online University membership today!

Google SketchUp Pro 8 Video Tutorials

Google's SketchUp 8 is a very popular 3D modeling package from Google. The Pro version of SketchUp adds many valuable features for the professional user including advanced importers and exporters, Dynamic Component authoring, Style Builder, and Layout to the already outstanding tools found in the free version. In this Google SketchUp Pro 8 training series from VTC.com, author and artist Jason Maranto talks about the new features in version 8 and extensively covers the Pro version's features. He puts a particular emphasis on designing compelling user interactions with Dynamic Components and creating page layouts using your SketchUp models in Layout. These easy-to-follow Google SketchUp 8 video tutorials will really help you to maximize SketchUp Pro's potential. Get started now by clicking the free movie links below!

Watch the first 3 chapters of this course for FREE!

OR

Get access to the entire VTC Online University training library of over 900 courses for only $30.

Course: Google SketchUp Pro 8
Author: Jason Maranto
Release Date: 2011-01-26
Duration: 8.5 hrs / 99 tutorials

Introduction

Introduction
Hardware Considerations
Web Resources
Install Folder Tour
User Interface Introduction

Google Earth Integration

Google Earth
Adding a Location
Building Maker
Photo Matching Mode

More New Stuff

Push / Pull Pre-Select
Back Edges & Outer Shell
Align Axes & Solar North
Scenes Thumbnails

If you would like to have access to the rest of the videos, sign up for a VTC Online University membership today! For $30, you'll get one month access to ALL of their training courses. That's over 900 video training titles! No long-term commitment required.

Solids

Solids & Calculate Volume
Solids Tools
More on the Trim Tool
Complex Geometry

Authoring Dynamic Components

Parent & Children Components
Reading Susan
Component Info & Form Design
HTML Tags

Geometry Attributes

Formula View & Functions
Component Axis Plugin
Size Attributes
Rotation Attributes
Clock Example

OnClick Attribute

OnClick Functions
Surly Box Example
Animation Functions
24 Hour Clock Example

Copy & Copies Attribute

How to Create Copies
Arranging & Modifying
Copies in Animation

Hidden Attribute

Hidden True & False
Hiding Via OnClick
Using Logic Functions
Logic Based Form

Scale Tool Attribute

Constraining the Scale Tool
Scale Copy Process
Scale Copy Example

Material Attribute

Choosing Materials via Form
Changing Materials via OnClick
Specification Techniques
Using Both Methods

Dynamic Component Examples

Color Animation
Animated Wheels pt. 1
Animated Wheels pt. 2
Rickety Fence pt. 1
Rickety Fence pt. 2
Rickety Fence pt. 3

Style Builder

Why Style Builder?
User Interface
How Strokes Work
Template
Drawing Strokes
Working with a Style

Layout Introduction

Introducing Layout
User Interface
Panning & Zooming
Shapes: Bezier Curve Concepts
Shapes: Primitives
Shape Editing Tools
Inserting Images
Silhouette Creation pt. 1
Silhouette Creation pt. 2
Clip Masks

Manipulation & Customization

Assigning Keyboard Shortcuts
Creating Custom Toolbars
Creating Custom Icons
Bring Forward / Backward
Grouping
Align
Center / Flip / Space
Shapes Special Behaviors
Colors
Shape Style

Text / Pages / Layers

Creating Text
Text Style Dialog: Format
Text Style Dialog: List
Spacing
Importing Text
Pages
Layers

SketchUp & Layout

SketchUp to Layout
Inserting a Model
Rendering
Manipulating a Model
Linear Dimensions Tool
Angular Dimensions Tool
Snapping & Presentation
Precise Align & Grid

Layout Fine-Tuning

Document Setup
Preferences
Using Templates
Creating Templates
Scrapbooks
Exporting

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Wednesday, March 30, 2011

Cisco ICND1 (Exam 640-822) Certification Training Course

The Cisco 640-822 exam is Cisco's entry-level exam for networking professionals. Passing this exam will earn you the CCENT (Cisco Certified Entry Network Technician) certification and is the first step towards acquiring the CCNA (Cisco Certified Network Associate) certification. If you're looking for a Cisco certification course, then check out Cisco ICND1 (Exam 640-822) by VTC Online University. This course covers the requirements for the ICND1 exam, and should prepare you to pass the exam. To begin learning today, simply click on the movie links below.

Title: Cisco ICND1 (Exam 640-822)
Author: Greg Dickinson
Release Date: 2011-02-16
Duration: 7.5 hrs / 86 tutorials

Course Introduction

Course Overview
Topics Covered
Cisco Certifications pt. 1
Cisco Certifications pt. 2

Data Network Basics

Networking Device & Diagram Basics
Network Design Considerations pt. 1
Network Design Considerations pt. 2
Network Topologies pt. 1
Network Topologies pt. 2
The OSI Model pt. 1
The OSI Model pt. 2
The OSI Model pt. 3
The OSI Model pt. 4

TCP/IP Concepts

IP Address Basics pt. 1
IP Address Basics pt. 2
IP Address Basics pt. 3
IP Address Classes pt. 1
IP Address Classes pt. 2
Network Services (DHCP/DNS) pt. 1
Network Services (DHCP/DNS) pt. 2

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IP Packet Analysis

IP Packet Structure pt. 1
IP Packet Structure pt. 2
IP Packet Structure pt. 3
TCP Communications pt. 1
TCP Communications pt. 2

Overview of Ethernet

Ethernet Concepts pt. 1
Ethernet Concepts pt. 2
Ethernet Hardware
The Cisco IOS
Interacting with the Cisco CLI
Switching Concepts pt. 1
Switching Concepts pt. 2
Basic Switch Configuration pt. 1
Basic Switch Configuration pt. 2

Advanced Switch Configuration

Basic Switch Security pt. 1
Basic Switch Security pt. 2
Telnet vs. SSH pt. 1
Telnet vs. SSH pt. 2
Telnet vs. SSH pt. 3
Port Security pt. 1
Port Security pt. 2

IP Routing

IP Routing Concepts
Cisco Router Basics pt. 1
Cisco Router Basics pt. 2
Routing Basics pt. 1
Routing Basics pt. 2
Routing Protocols
Configuring RIP2

Wireless Networking

Wireless Basics
Wireless Standards pt. 1
Wireless Standards pt. 2
Wireless Security pt. 1
Wireless Security pt. 2
Building a Wireless Network

Managing Cisco Devices

Using the Cisco SDM pt. 1
Using the Cisco SDM pt. 2
Configuring DHCP Using SDM
Cisco Device Boot Sequence pt. 1
Cisco Device Boot Sequence pt. 2
Managing the Filesystem
Upgrading the IOS Image
Password Recovery pt. 1
Password Recovery pt. 2
Cisco Discovery Protocol pt. 1
Cisco Discovery Protocol pt. 2

Wide Area Networking

Overview of WANs
WAN Connection Types
NAT vs. PAT pt. 1
NAT vs. PAT pt. 2
Frame-Relay Connections pt. 1
Frame-Relay Connections pt. 2
HDLC/PPP Serial Connections

Network Security

The Need for Network Security
Network Attack Types
Security Configurations
Network Security Appliances & Software

Putting It All Together

Planning a Network pt. 1
Planning a Network pt. 2
Configuring Network Equipment pt. 1
Configuring Network Equipment pt. 2
Configuring Network Equipment pt. 3
Connecting to the Internet
Testing the Configuration pt. 1
Testing the Configuration pt. 2